- Use the time of a total stranger in such a way that he or she will not feel the time was wasted.
- Give the reader at least one character he or she can root for.
- Every character should want something, even if it is only a glass of water.
- Every sentence must do one of two things — reveal character or advance the action.
- Start as close to the end as possible.
- Be a sadist. Now matter how sweet and innocent your leading characters, make awful things happen to them — in order that the reader may see what they are made of.
- Write to please just one person. If you open a window and make love to the world, so to speak, your story will get pneumonia.
- Give your readers as much information as possible as soon as possible. To heck with suspense. Readers should have such complete understanding of what is going on, where and why, that they could finish the story themselves, should cockroaches eat the last few pages.
"The trouble with owning hammers / is that you have to store them somewhere..." Welcome to the electronic armory of Michael Meyerhofer, author of the Dragonkin Trilogy (an epic fantasy series), several award-winning books of poetry, numerous book reviews, and countless rants about bad movies.
Saturday, September 17, 2011
Kurt Vonnegut's 8 Rules for Writing
One of my intrepid students mentioned these in her journal response to a famous Vonnegut story, "Harrison Bergeron," so I thought I'd repost them here, too. Cheers.
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